從齒開始,笑口常開-健口瑜珈結合遊戲濾鏡之應用
盧懿萍、楊采霏、陳思羽、陳姿妤、陳桓輔、龔本珍
10.6283/JOCSG.202309_11(3).270
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中文摘要 口腔健康的維護對長者身心健康至關重要,在高齡化的趨勢影響下,國人越來越重視口腔健康與衛生,「健口瑜珈」成為相關衛生單位積極推廣的口腔保健運動之一,然而重複的訓練模式容易使參與者因枯燥無趣而衍生不易持之以恆的問題。因此本研究希望將健口瑜珈運動以遊戲化方式呈現,讓使用者能在進行此運動訓練的過程有更多的樂趣,藉此提高使用動機與持續性。本研究針對年長者的特質與需求以擴增實境軟體製作一項健口瑜珈訓練的遊戲濾鏡,以直覺且簡單的操作方式有效降低長者對科技使用的障礙與焦慮,並具備即時回饋功能,增加使用挑戰性與方便回顧的遊戲體驗。此外,遊戲可透過社交平台進行分享,具備高推廣性。民眾只需透過簡單的步驟即可用手機下載使用並分享給任何有需求的對象。目前本遊戲濾鏡已實際應用於普及性最高的Instagram及Facebook兩大社交平台中進行推廣,自2022年10月至2023年2月為止濾鏡開啟次數已達數22000人次,且透過調查長者對於產品看法的問卷,從中亦獲得許多正面回饋,多數受訪者認同本遊戲濾鏡操作簡單、內容有趣且使用意願高。本產品透過遊戲元素使原本枯燥的健口瑜珈訓練變得更有趣味性,藉此提升長者的執行動機與持續性,期望對長者口腔健康的維護有更多助益。
關鍵字:健口瑜珈、復健訓練、遊戲化、擴增實境
文章建立時間:2023-09-13
引用格式(APA):
盧懿萍、楊采霏、陳思羽、陳姿妤、陳桓輔、龔本珍(2023)。 從齒開始,笑口常開-健口瑜珈結合遊戲濾鏡之應用。
福祉科技與服務管理學刊, 11(3), 270-283。
From Teeth Onwards: Keep a Smile on with Oral Health Yoga Exercises and Playful Game Filters
Lu, I.-P., Yang, C.-F., Chen, S.-Y., Chen, T.-Y., Chen, H.-F., Kung, P.-C
English Abstract Poor oral health can significantly impact the physical, psychological, and social well-being of the elderly population. In recent years, oral health has been receiving more attention. Oral health Yoga exercises has become a popular oral health campaign actively promoted by relevant health organizations. However, the repetitive training mode can become tedious for participants, which can result in difficulty in maintaining persistence. Therefore, we propose presenting mouth yoga exercises in a gamified format. This approach allows users to have more fun during the exercise training process, thus improving their motivation and ability to maintain regular use. Based on the characteristics and needs of the older adults, we have utilized augmented reality (AR) software to develop a game filter for oral health Yoga exercises. This innovative approach effectively reduces technological barriers and anxiety among seniors through an intuitive and user-friendly interface. Additionally, the game filter features instant feedback mechanisms that facilitate user engagement and review. Moreover, the game can be easily shared via social media platforms, making it highly accessible and promotable. Interested individuals can download, use, and share the game with anyone in need in just a few simple steps. Currently, the game filter has been implemented on Instagram and Facebook, which are two of the most popular social platforms. From October 2022 to February 2023, the filter has been opened 22,000 times, and feedback from elders on the product has been largely positive. Most respondents agree that the game is easy to operate, interesting in content and highly willing to use. This product uses game elements to make the typically dull mouth yoga training more interesting and is expected to be more helpful in maintaining the oral health of the older adults.Keywords:oral health yoga exercises, rehabilitation training, gamification, augmented reality